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The next time you play in your regular game, I want you to keep track of every time you raise. Take a notebook with you with enough space for a separate entry for each reason to raise. For the sake of brevity, you can write EP for eliminate players, FC for free card, GI for gain information, GV for get value from your hand and SB for semi-bluff, all on separate pages.
Whenever you raise, decide what the main reason for your raise is, and record the result on the appropriate page. All you want to know is if the purpose of your raise was successful. For example, if the primary purpose of your raise was to get a free card, and your opponent bet into you on the next round anyway, you would record a “No” or some other negative remark on your “FC” page. Perhaps a “+” or a “-” would work for you. “FCN” (no) or “FCY’ (yes) would also tell you what you want to know.
Compile this list until you have at least thirty entries in each of four different categories (preferably in all five). It’ll probably take more than one or two games to get that many entries on your list. Whenever you’re collecting statistical data like these, the general rule of thumb is: the more the better. If you choose to collect more than thirty samples in each category for this exercise, you’ll have even more reliable results when you analyze the data.
Once you’ve completed your data collection and you have at least the minimum number of entries, compute the percentage of “yes,” or positive marks, you have in each category. Next, arrange the categories by percentage score, with the lowest score at the top and the highest score at the bottom of your list.
If you’re going to work on improving your game, this exercise will tell you where you have the best time and effort to result ratio. The reason for raising that’s working the least for you (the one at the top of your list) is the area in which you have the most room to improve with the least effort. online roulette Games
After you’ve done this exercise and you’ve worked on this aspect of your game for a while, put it away temporarily and don’t worry about it. If you’ve done the exercise and the work, the subject of raising will be on your mind anyway. After you’ve read the rest of this book and another six months to a year have passed, do this exercise again. I think you’ll be very pleased with your results.
Answer to Test Your Knowledge Question #4 The best type of poker player is what I would call “The Chameleon.” A Chameleon is a player whose superior understanding of the game allows him to assume the identity and playing style of any one of the four types of players when he decides it’s in his best interests. The best way to become a Chameleon is to start out by being a Tight/Aggressive player.
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Poker theory says that all betting starts out as a contest for the antes or, in the case of flop games, the blinds. When a player has no money invested in the hand, and the size of the pot is very small, he has little incentive to enter the pot unless his hand is very good. If he does call, he knows that other players behind him might also call, so he will often raise to discourage competitors from entering the pot. This play is called raising to eliminate players. It's only one of the five major reasons to raise, especially before the flop.
The five major reasons to raise are:
1. To eliminate players.
2. To get a free card.
3. To gain information.
4. To get value from your hand.
5. To bluff or semi-bluff.
Raising to eliminate players works best before the flop, when a player doesn't have any money invested in the pot. It also works well on the flop and on the turn,when a player may have only one bet in the pot, and he doesn't have the right odds to continue with the hand. Raising to eliminate players on the river is less effective, because at that point all the cards are out. Your opponent will call based on his pot odds and his estimation of your hand.
Raising to get a free card sometimes works before the flop, because it may induce players to check to you when they see the flop, but you can't always count on it. If the flop makes a great hand for one of your opponents, the fact that you raised before it won't stop him from betting into you. Raising to get a free card works best on the flop, when the other players flop what they consider to be weak or drawing hands. Because the bet doubles on the turn and the river, raising to get a free card doesn't work then. It costs just as much to raise as it does to call the next bet.
Raising to gain information works best if you are reraising a before the flop raiser, or if you raise a player who has bet on the flop. Your opponent's reaction to your raise is loaded with information, if you know how to interpret what you see. You usually won't raise to gain information on the turn or on the river, because a raise there will have quite a different effect on your opponents.
Raising to get value from your hand works well before the flop, on the flop, on the turn, and on the river. A raise for value often has the undesired effect of making inferior hands fold when you would rather they call, but you can't always know in advance whether that will happen.
Raising to bluff is an unusual tactic in the lower limit games, and you won't see it done very often. Raising to semi-bluff, however, is very common, especially on the flop, and you'll use this tactic very frequently in your games.
Let's look at some examples of how to use each of these tactics in a real game.
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